![]() ![]() ![]() Collaboration is not convenient as BPs are effectively binary files. This difference in speed is mostly irrelevant until you really have performance issues and pretty much all features you commonly see in games can be implemented with BP by itself. Setting up the C++ environment for use with UE4 takes a while and the language itself is generally recommended for dedicated programmers only as there are a lot of fundamental principles and techniques which need to be understood before the language can be used efficiently.īP is excellent for quickly combining functionalities and a bit slower than C++ during runtime (aka when the game is running). It basically means that the foundation is written with a fast runtime, precise memory management, a lot of safeguards, testing and redundancy in C++, which is a bit slower to code but a lot more convenient to make really solid code, especially when you need to change something in a few months. A separation that is used in a lot of large software projects. ![]() C++ works as the programming language, BP works as scripting language. The engine works by far the best when both are used. A separation that is used in a lot of large softwa. Frequently Asked Questions Should I use C++ or BP The engine works by far the best when both are used. To view the current version of this page, click here. You are viewing a specific page revision. ![]()
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